Moons of Ardan Press kit
Moons of ardan gold logo/



Pandora Technology

Based in Liège, Belgium

Release date:

October 21th, 2021 (PC Early Access)


Epic Games Store



Regular Price:

USD 19.99

EUR 19.99

GBP 16.99


💫 Moons of Ardan 💫 is a captivating city-building game set in space.

The player takes the lead of the Axonauts, stranded on an uninhabited moon.

Developing a thriving civilization in a real-time planetary system. Overseeing production chains, catering to the needs of the axonauts, recovering their lost technologies, and navigating resource transportation.

Key game features include:

  • A unique blend of citizens’ well-being and resources management, but set in a living, simulated planetary system.
  • A visually stunning experience that includes spacecraft flying by and planets rising at the horizon, showcasing the growth and development of the player’s settlements.
  • A planetary ecosystem that provides ecological challenges and opportunities for experimentation.

Moons of Ardan is available in early access on Steam and Epic Games Store for 19.99$/19.99€.

A demo is also available.

Story and gameplay

In Moons of Ardan, players take on the lead of a stranded civilization of Axonauts on an uninhabited moon.

The ultimate goal of the game is to build a wonder by establishing a thriving, multi-lunar space-faring society.

To achieve this, players must strategically manage resources, establish production chains, and expand their colony.

The game challenges players to balance the needs of their growing population with the limited resources available on the moon. As the colony expands, players will have to carefully plan the distribution of resources and manage the output of buildings through a factory slot system, allowing players to fine-tune the production of raw materials and end-products.

As players progress through the game, they will discover new ways to explore other moons around the giant gas planet Ardan, and will need to establish trade routes to transfer resources between settlements. The game also features a planetary ecosystem with ecological challenges, such as pollution, that players must address in order to maintain a sustainable colony.

Later in the game, players will have to colonize asteroids, using robot workers to handle the harsh conditions of outer space.

More features

  • A carefully handcrafted, real-time planetary system, featuring the gas giant Ardan and its 3 habitable moons, as well as 4 asteroids.
  • Stunning planetary views that immerse players in the game’s world.
  • 4 tiers of population progression, allowing players to witness the development of their civilization over time.
  • Over 45 resources to collect and manage, offering a challenging and engaging gameplay experience.
  • Over 60 unique buildings to construct and upgrade, each with specific functions and benefits.
  • Challenging production chains that test players’ resource management skills and optimization.
  • A flexible energy management system that gives players increased control over their production chains while also challenging them to rethink their colony layouts.
  • A dynamic pollution system that offers both aesthetic and gameplay challenges, as players strive to balance their civilization’s growth with environmental preservation.
  • A gridless and organic city-building system that allows players to design and construct settlements to suit their playstyle.
  • A powerful space route system for resource transfer between colonies, ensuring settlements to run smoothly.
  • A factory slot system for fine-tuning building output, adding an extra layer of strategic depth.
  • A priority system for job assignments, giving players more control over citizen utilization.
  • The ability to play at your own pace, or even pause the game to plan your expansion.
  • An awesome tailor-made soundtrack by Christophe Hubermont, adding an extra layer of immersion to the game.
  • A comprehensive tutorial system for players new to the city-building genre, making the game accessible to a wide range of players.


Moons of Ardan is created by Pandora Technology, an indie game development studio founded by game programmer Quentin Chevalier that teamed up with artist François Mauge.

They have been working tirelessly to bring their dream game to life.

After years of discussing the concept, the team decided to take the plunge and invest their savings into bringing this ambitious project to fruition. Despite the challenges that come with being a small team, they are dedicated to delivering a high-quality and enjoyable gaming experience for players.

They are joined by Christophe Hubermont, a talented self-taught music composer, to bring a unique musical experience to the game.

Moons of Ardan has been in development since September 2020 and was released in early access in October 2021.



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Artworks & Logos

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About Pandora Technology

Pandora Technology ( is a Belgian independent game development studio founded by passionate game programmer Quentin. With a focus on creating high-quality and enjoyable games, often in collaboration with other talented game creators.

To fund the development of its games without financial constraints and focus on creating the best possible experience for players, a Patreon page ( has been launched.

Quentin, with his background in game programming and experience working at Abrakam on Faeria and Roguebook, brings a wealth of technical knowledge to the team. He has also honed his skills and brought ideas to life by working with many friends on game jam projects ( and

Moons of Ardan, Pandora Technology’s debut title, is a city-building game set in space that allows players to expand their civilization across the moons of a real-time simulated planetary system. The game challenges players to grow a small band of stranded Axonauts into a multi-lunar space-faring society, providing an exciting and immersive experience.

To bring a unique artistic vision to the game during its several years of development, Pandora Technology has teamed up with artist François Mauge, who has a background in television production and experience creating trailers for major companies in the industry.

With a strong focus on gameplay, fun, and quality, this two-person team determinedly created a truly special gaming experience.

They were joined by Christophe Hubermont, a talented self-taught music composer, to bring a unique musical experience to the game.

Their dedication and hard work have resulted in a highly anticipated game that is sure to provide players with a truly unforgettable experience.

The company focuses on creating games they would love to play, with original intellectual properties.


Quentin Chevalier

Programmer, Webmaster, Game Design

François Mauge

Artist, Animator

Christophe Hubermont

Audio Composition

Fabien Kalinowski



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