
PATCH v0.12.0 NOTES
[June 2025]

🏆 Achievements Unlocked
Greetings, Axonauts!
It’s time to celebrate a major milestone in the journey of Moons of Ardan. After months of development, I’m thrilled to unveil Patch #12 (v0.12.0), packed with impactful upgrades and long-requested features!
From the all-new Achievements system, to the Sandbox Mode for increased freedom, and refinements to the user interface that improve clarity and flow — this update is all about enhancing your experience.
Let’s dive into what’s new and improved!
Whether you’re a seasoned Axonaut or just setting foot on your first moon, there’s never been a better time to build your legacy in the stars. Dive in, explore the latest features, and help shape the future of the Ardan community.
🚀 Thank you for your continued support!
🔧 Improvements
Achievements
You can now track your progress and earn achievements throughout your journey in Moons of Ardan! This brand-new system is fully integrated into the game and designed to reward both exploration and mastery.
⚠️ Please note: Unlocking achievements requires starting a new game in v0.12.0.

The main menu now features the Achievements section.

Track your progress and see what challenges await!
🖥️ UI Overhaul
This patch introduces a series of quality-of-life upgrades to the interface, designed to make building and management more intuitive.
- Redesigned building UI tabs as icons that opens an expanded panel for more detail.

- Service buildings now display how many citizens they currently serve.

- The energy circuit section now has a clear title that explain what it is about.

- When selecting a building, the production is always displayed.

- Improved multi-step building UI during construction


- Improved problem messages provide a better feedback for energy shortages, missing workers, full output, and more.



- Buildings now have a better ‘Paused’ overlay

- Science labs now show a tooltip with details of unlocked science production.

New Sandbox Mode
This new mode lets you start a new game on the same map but frees you from story-based progression, allowing you to forge your own path from the very beginning.

⚠️ Note: Unlocked after placing your first Health Center and earning “The Healer’s Toolkit” achievement.

Pollution Scrubber Mechanics Updated
Pollution scrubbers now require strategic spacing to maximize their effectiveness. Each scrubber has an effective radius of 20 units, and placing them too close together will reduce their efficiency.
New scrubber description

Scrubber new area of effect

Scrubber efficiency tooltip

Manual transfer limit for automated space routes
You can now set a delivery limit on automated space routes. You can deliver unlimited quantities, or cap deliveries at 10 or 20 units. This is perfect for preventing a flood of resources to smaller colonies and helps you maintain a balanced, efficient logistics network.

Customer count when placing service buildings
When placing a service building, you will now see a live preview of how many citizens fall within its service radius. Helping you plan more effectively and efficiently.

⌨️ New keyboard shortcut
- Press T to open the Research screen.
💾 Seamless Saving
- Saving is now handled in the background — no more game freezes!.
Building area-of-effect color tuning
The colored overlays for buildings (like services and pollution) have been adjusted for better contrast and visibility.

Other improvements
System & Saves
- Added real-world playtime tracking and game mode to save data.
- Improved save system reliability: pollution data is now stored in a separate file, and creating a manual save will now reset the autosave timer.
- Added a “save in progress” popup to the error report screen to help players avoid losing progress.
UI & UX:
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The save name input field is now automatically selected for faster naming.
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The research button now shows the type of science currently used.
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Mission screen localisation fixed
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Smarter Resource Alerts:** The list of missing resources has been improved to only show materials that are actively required for production on the current planet.
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“Workers” has been renamed to the more fitting “Inhabitants” in the housing UI.
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The old lock icon has been replaced with a cleaner design from the Kenney asset pack!
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Added an exit prompt when quitting during a save.
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All tutorial and hint images have been updated with rounded corners for a cleaner look.
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Updated all tutorial and hint images to match the new UI style.
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Scrollbar speed and sensitivity have been adjusted for a smoother experience in the save/load menu, space route overview, Axopedia, and resources panel.
⚖️ Balancing
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Landing platform
- Production increased from 0.5 to 1.0 per day
- Pollution increased from 120 to 150
- Required workers increased from 12 to 15
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Mission 08
- Objectives:
- Reduced required Textile Fiber Farms from 3 to 2
- Reduced Clothes storage goal from 5 to 4
- Objectives:
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Mission 13
- Objectives:
- Increased Synthwich storage goal from 5 to 10
- Objectives:
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Mission 14 - Part 1
- Rewards:
- Reduced Premium Ore rewards from 4 to 3
- Reduced Premium Bars rewards from 4 to 3
- Rewards:
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Mission 14 - Part 2
- Objectives:
- Increased Jewelry storage goal from 5 to 10
- Objectives:
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Removed the yellow “building storage is full” warning to reduce visual noise.
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The “No Transporter Available” icon (!) is now a more urgent red color.
🐞 Bug fixes
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Stellar bodies now limit transfers over 20 units without proper storage (fix pollution block exploit).
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Fixed building cards for energy plants that now displays their energy production.
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Fixed the “Collect Immediately” button incorrectly appearing on science buildings.
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Fixed space route overview title overlap (French)
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Fixed missing button localisation (French)
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Fixed visual glitch on citizen spawning
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Fixed pollution block and used spaceship max/min colours inconsistencies.
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Standardized UI title font sizes across menus (Tutorial, Achievements, Axopedia, etc.).
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Fixed services consuming goods not being refreshed after loading a game.
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Fixed mission rewards being granted multiple times after loading a game.
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Fixed asteroid science lab workers not resuming work after loading a game.
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Fixed asteroid energy plants not resuming work until UI interaction after loading a game.
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Fixed assembly factory worker slot limitations being ignored after loading a game.
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Fixed an issue where research wouldn’t start when selected after loading a save with no active research.
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Fixed the title of Mission 9.
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Fixed animated images in tutorials not being properly contained within their scroll views.
🧪 Technical
- Upgraded to Unity 2022.3.
- Game analytics now properly account for mission progress.
- Split save data into multiple files to improve performance and data integrity.
- Platform error messages are now localised.
- Refactored and unregistered some internal event management helpers.